BEER PONG TOURNAMENT RULES
BASICS:
WIN THE GAME BY ELIMINATING ALL OF YOUR OPPONENTS’ CUPS. CUPS ARE
ELIMINATED BY SHOOTING A BALL INTO THE CUP. TO MOVE ON IN THE BRACKET, EACH
TEAM MUST PLAY A 2 OF 3 SERIES. BEST 2 OF 3 MOVES ON TO THE NEXT ROUND.
SETUP:
10 CUPS ARE PLACED IN A TIGHT TRIANGLE FORMATION AND FILLED WITH BEER
(OR EQUAL/HIGHER ABV. ALCOHOL). TWO PONG BALLS PER TABLE.
FILLING:
AT LEAST 2 BEERS (OR EQUAL/HIGHER ABV. ALCOHOL) ARE SPLIT EVENLY AMONG
THE 10 CUPS. THERE ARE EXCEPTIONS TO THIS RULE IF AUTHORIZED BY TOURNAMENT COMMISSIONER.
FIRST SHOT:
FIRST SHOT IS DECIDED BY RPS (ROCK, PAPER, SCISSORS). THERE IS NO EYE TO
EYE. WINNER GETS CHOICE OF BALLS OR TABLE SIDE, LOSER GETS THE OPTION NOT
PICKED. TEAM THAT WINS FIRST OR SECOND GAME IN SERIES GETS THE BALLS TO START THE NEXT GAME OF SAID SERIES.
SOLO : A SOLO IS A SHOT THAT CONSISTS OF ONE CUP STANDING ALONE BEING CALLED & SUNK A LA BABE RUTH. ONE SOLO SHOT IS ALLOWED PER PLAYER, PER GAME. IF THE SOLO IS CALLED, AND SUNK;
THIS IS TWO CUPS. IF THE BALL ENTERS ANY OTHER CUP, THAT CUP DOES NOT COUNT. YOU CAN NOT WIN A GAME ON A SOLO CALL.
BOUNCING:
A BALL THAT IS BOUNCED OFF THE TABLE & INTO A CUP COUNTS AS 2 CUPS. IF THE BALL BOUNCES OFF THE TABLE
UNINTENTIONALLY, AND GOES INTO A CUP, THEN THAT CUP AND A SECOND CUP ARE STILL REMOVED. THE DEFENDING TEAM CHOOSES THE SECOND CUP TO
REMOVE. BOUNCES OFF ANY OTHER OBJECTS DO NOT COUNT AS TWO CUPS, UNLESS THE BALL
FIRST CONTACTS THE TABLE AND THEN THE OBJECT.
DEFENDING:
ONCE THE BALL BOUNCES OFF ANY OBJECT, INCLUDING THE CUP, THE DEFENDING TEAM
MAY SWAT OR BLOCK THE BALL FROM GOING IN. IF YOU KNOCK OVER A CUP AT ANY TIME
(AND BEER IS SPILLED), THE CUP IS ELIMINATED. NO BLOWING OR FINGERING IS
ALLOWED & IT WILL RESULT IN A CUP PENALTY. A GAME CAN NOT BE WON ON A SPILLED CUP, IT MUST BE PROPPED BACK UP & FILLED APPROPRIATELY UNTIL SUNK.
THE BONITO : IF THE SHOOTER MISSES A CUP & IT ROLLS BACK TO THEM ON THE TABLE, THE SHOOTER GETS AN OPPORTUNITY TO SHOOT A BEHIND THE BACK SHOT. IF THIS SHOT LANDS IN A CUP, IT COUNTS AS TWO. IF THE BALL ROLLS BACK ON THE GROUND, OR FALLS OFF THE TABLE IT IS A DEAD BALL.
INTERFERENCE:
IF INTERFERENCE OCCURS ON A BALL WITHOUT PRIOR BOUNCING, THEN THE
DEFENDING TEAM IS PENALIZED ONE CUP. IF THE BALL IS KNOCKED AWAY ON THE FINAL
CUP WITHOUT A BOUNCE, THIS COUNTS AS IF IT WERE SUNK & RESULTS IN A WIN. THE ONLY TIME THIS RULE IS NOT BE IN EFFECT IS IF IT IS USED STRATEGICALLY TO WIN, i.e. SHOT IN UNISON WITH A BOUNCE.
LEANING:
A SHOOTING PLAYERS ARM MUST BE ABLE TO CLEAR THE EDGE OF THE TABLE WHILE
STANDING STRAIGHT UP. THE DEFENDING TEAM MAY REQUEST THAT THE SHOOTING PLAYER
PROVE THIS BEFORE SHOOTING. KEEP BOTH FEET TOUCHING THE GROUND WHILE SHOOTING,
THIS WILL PREVENT LEANING.
BALLS BACK:
IF THE SHOOTING TEAM MAKES BOTH BALLS IN TWO SEPARATE CUPS THEN BOTH
CUPS ARE ELIMINATED AND THE TEAM GETS TO SHOOT AGAIN.
DEATH CUP:
2 BALLS MADE IN THE SAME CUP COUNTS AS AN AUTOMATIC WIN. SHOOTING AT THE
SAME TIME IS ALLOWED ONCE PER GAME, THIS SHOULD NOT BE A REGULAR OCCURRENCE. IF ONE PLAYER BOUNCES & THE OTHER THROWS THIS DOES NOT FALL UNDER THE "ONCE PER GAME" TREE.
LIVE CUP:
IF A SHOT IS MADE IN ANY ‘LIVE’ CUP THAT HAS BEER IN IT FROM THE GAME IN
SESSION (EITHER IN HAND OR ON THE TABLE), THIS IS ALSO GAME OVER. FINISH YOUR BEERS AND THIS WON’T BE A
PROBLEM. A CUP IS CONSIDERED ‘LIVE’ IF IT HAS BEEN SUCCESSFULLY HIT AND THEN
TOUCHED BY THE DEFENDING TEAM.
RE-RACK:
EACH TEAM IS ALLOWED TWO RE-RACKS PER GAME. ANY RACK FORMATION IS
ALLOWED AS LONG AS IT DOES NOT EXCEED THE LENGTH OF THE INITIAL 10 CUP
FORMATION. NO MID-TURN RE-RACKS ARE ALLOWED, INCLUDING THE AUTOMATIC SINGLE CUP
RE-RACK.
LAST TWO CUPS:
IF THE SHOOTING TEAM CLEARS THE LAST TWO CUPS IN ONE TURN, GAME OVER AND
NO REBUTTAL FOR THE DEFENDING TEAM.
LAST CUP:
WHEN DOWN TO ONE CUP AND THE SHOOTING TEAM CLEARS THEIR CUP THE DEFENDING
TEAM GETS REBUTTAL SHOTS. THERE IS NO REBUTTAL IF BOTH PLAYERS SUCCESSFULLY HIT
THE LAST CUP. IF THE LAST CUP IS KNOCKED OVER IT MUST BE STOOD BACK UP TO THE BEST OF YOUR ABILITY & REFILLED APPROPRIATELY. A GAME CAN NOT BE WON ON A SPILLED CUP.
REBUTTAL:
EACH PLAYER SHOOTS UNTIL THEY MISS, ONE PERSON AT A TIME. THE SAME CUP
ON A REBUTTAL DOES NOT CLEAR THE BOARD, JUST THE CUP. IF BOTH PLAYERS MISS BEFORE CLEARING ALL THE CUPS, REBUTTAL IS OVER & THE OTHER TEAM WINS.
OVERTIME:
OVERTIME IS DETERMINED BY REFILLING & REPLAYING WITH ONLY 3 CUPS ON EACH SIDE.
THERE IS NO ELECTRICITY OR HEATING UP. IF THE WINNING TEAM HAS 5 OR LESS CUPS ON THEIR SIDE, THE LOSING TEAM MUST DRINK WHAT REMAINS UNLESS SHOWN MERCY BY THE WINNING TEAM. THIS IS NOT A NECESSITY IF THE WINNING TEAM IS NOT USING BEER.

